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PostPosted: Tue Jan 18, 2005 11:13 am 
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In order to switch between the different mods then get made, as well as the original game, we are going to need a mod selection button on the front-end menu. This should open a selection screen, probably with a scroll list of available mods as well as a small illustrative image and short description of the selected mod. Hopefully mods will eventually be able to specify their own front-end menu look-and-feel so they can put the mods button anywhere they like but where should we put it on the original front-end menu? The original front-end menu has the following button order:

Training
Single Player
Multiplayer
Options
Credits
Quit

I'd suggest that the Mods button should go between "Training" and "Single Player" since any selected mod is likely to affect the Single Player option (different single player campaigns for example) but the tutorial won't be affected.

(As an aside what should the button name be? "Mods", "Modifications", "Plug-ins", "Themes", "Game"?)

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PostPosted: Tue Jan 18, 2005 8:18 pm 
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lmop wrote:

I'd suggest that the Mods button should go between "Training" and "Single Player" since any selected mod is likely to affect the Single Player option (different single player campaigns for example) but the tutorial won't be affected.


But if the scripting language goes well a mod might very well have mod-specific tutorials.

My thoughts?
(Repeating from the old forum)

The primary game menu should look bog standard except for a title somewhere somehow that says "Homeworld: Old School" (or something) and a small button marked "Homeworld: Advanced" (or something.)

When pressed this would bring up a version of the menu that not only has the mods button, but has advanced game options that can be activated to enhance the standard game.

Thus the player would intuitively go from standard HW ( a "compatibilty mode" sort of deal) to standard homeworld with advanced system and game options (like advanced graphics, engine changes that are more than fixes but less than mods, single player maps etc).

And then on to full blown mods.

This layer cake is a bit more than what even games with standard mod options do, but usually the mod option in a game is an afterthought and everything gets crammed under "mods".

We can avoid that.

As to where the "advanced" button should go: near or integrated with the "Homeworld: Old School" or whatever would do. If done as a button on the menu then at the top of the choices (not so good) or to the side (should work well that way for all implementations.)

lmop wrote:
(As an aside what should the button name be? "Mods", "Modifications", "Plug-ins", "Themes", "Game"?)


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