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PostPosted: Fri Apr 06, 2007 1:44 am 
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Joined: Wed Mar 21, 2007 3:37 pm
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Now, I might be jumping the gun, but I at least thought I'd get you all the stack trace from my attempt to put the Sacrifice of Angels R1 lightcorvette, the Miranda, in:

#0 0xb7d48369 in strcat () from /lib/tls/i686/cmov/libc.so.6
#1 0x08103ba5 in meshTextureNameToPath (out=0xbf96dd68 "R1/lightcorvette/rl0/lod3/", mesh=0xbf96d968 "R1/lightcorvette/rl0/lod3/lightcorvette.peo",
tex=0x4c9c9c3c <Address 0x4c9c9c3c out of bounds>) at Mesh.c:394
#2 0x081048de in meshLoad (inFileName=0xbf96dedc "R1/lightcorvette\\rl0\\lod3\\lightcorvette.geo") at Mesh.c:929
#3 0x080fc8bb in lodMeshFileLoad (directory=0xbf96e69c "R1/", field=0xbf96df8e "lightcorvette\\rl0\\lod3\\lightcorvette.geo", dataToFillIn=0x83b803c) at LOD.c:239
#4 0x081654ab in scriptSetStruct (directory=0xbf96e69c "R1/", filename=0xbf96e2f2 "lightcorvette.lod", info=0x82ce360, structureToFillIn=0x83b7fc0 "") at StatScript.c:815
#5 0x080fcb20 in lodTableReadScript (directory=0xbf96e69c "R1/", fileName=0xbf96e2f2 "lightcorvette.lod") at LOD.c:118
#6 0x0817f30a in LODScriptLoad (directory=0xbf96e69c "R1/", field=0xbf96e2f2 "lightcorvette.lod", dataToFillIn=0x8419300) at Universe.c:1369
#7 0x081654ab in scriptSetStruct (directory=0xbf96e69c "R1/", filename=0xbf96e6ec "LightCorvette.shp", info=0x82db440, structureToFillIn=0x8419300 "") at StatScript.c:815
#8 0x08182de6 in InitStatShipInfo (statinfo=0x8419300, type=14, race=0) at Universe.c:2107
#9 0x081836b5 in universeStaticInit () at Universe.c:3111
#10 0x0806cd21 in gameStart (loadfilename=0x0) at utility.c:1998
#11 0x0806d841 in utyNewGameStart (name=0x82701e4 "StartNewGame", atom=0xb760ec9c) at utility.c:3259
#12 0x080d2e7f in feFunctionExecute (name=0xb7610080 "StartNewGame", atom=0xb760ec9c, firstcall=0) at FEFlow.c:230
#13 0x080d3bd6 in feButtonProcess (region=0xb7572920, ID=-1218384740, event=256, data=0) at FEFlow.c:732
#14 0x08179323 in uicButtonProcess (region=0xb7572920, ID=-1218384740, event=524288, data=0) at UIControls.c:1706
#15 0x08134c58 in regFunctionCall (reg=0xb7572920, event=1285332028, data=0, maskPointer=0xbf96e9a8) at Region.c:127
#16 0x081363ab in regRegionProcess (reg=0xb7572920, mask=4294967295) at Region.c:828
#17 0x08135f8a in regRegionProcess (reg=0xb75b2240, mask=4294967295) at Region.c:575
#18 0x08135f8a in regRegionProcess (reg=0xb772f280, mask=4294967295) at Region.c:575
#19 0x08135f8a in regRegionProcess (reg=0x82d15e0, mask=4294967295) at Region.c:575
#20 0x081367e7 in regProcessTask () at Region.c:952
#21 0x084773f8 in ?? ()
#22 0x4b7c4ca0 in ?? () from /usr/lib/libSDL-1.2.so.0
#23 0xbf96ea98 in ?? ()
#24 0x4b7ba701 in SDL_mutexV () from /usr/lib/libSDL-1.2.so.0
Backtrace stopped: previous frame inner to this frame (corrupt stack?)


Now, I can confirm that the etg pack that I've put in, which is the SOA etg pack where it directly overwrites any stock files, works. This means explosions, shockwaves, and lots of debris.

I don't feel too badly about this, considering that right here we're dealing with the code I most want to change.

_________________
"We've secretly replaced their dilithium with all-new Folgers crystals..."


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