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Homeworld Source Editing Talk
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 Post subject: Hello
PostPosted: Sun Mar 08, 2015 6:10 am 
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Joined: Sun Mar 08, 2015 6:02 am
Posts: 1
Location: Switzerland
Hello,

I am Guillame, PhD student, and currently living and residing in Switzerland. I bought homeworld when it first came out in 1999.
I was fascinated at the time and still am of how ahead of its time this game was. I was however surprised it did not make it
as big as start craft or over well known games.
I have learned today, to be exact, that the source code is open source. I would love to get into this more, get it compiled and
working under linux and add more units etc...

Good weekend to you all,

Guillaume


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 Post subject: Re: Hello
PostPosted: Sun Mar 08, 2015 1:18 pm 
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Joined: Thu Apr 25, 2013 4:45 am
Posts: 14
gpldecha wrote:
Hello,

I am Guillame, PhD student, and currently living and residing in Switzerland. I bought homeworld when it first came out in 1999.
I was fascinated at the time and still am of how ahead of its time this game was. I was however surprised it did not make it
as big as start craft or over well known games.
I have learned today, to be exact, that the source code is open source. I would love to get into this more, get it compiled and
working under linux and add more units etc...

Good weekend to you all,

Guillaume


Welcome! Have fun playing with the code. But be aware, the license situation is problematic (while being asked for an fix).
About topics, linux is solved (as also other platforms): https://github.com/timdetering/Homeworl ... ster/Linux

What currently is not solved is the backporting of GBX's Homeworld classic data into Homeworld SDL & even more ambitious, porting the remastered assets into the HWSDL engine (to fix the engine errors of remastered due to shift to HW2 engine)

on the formats, there is work going on in the relic forum....
http://forums.relicnews.com/showthread. ... 1-Big-file


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