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 Post subject: meta - bug #34
PostPosted: Thu May 14, 2009 3:30 am 
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http://homesource.nekomimicon.net/tenod ... .php?id=34

I think this should be a wishlist item for the reasons I mentioned in my latest note on the issue.

Of course what I actually did was disappear the issue, catching lmop off guard... gomen :)

Also, minor, is it a gameplay issue when it doesn't affect the gameplay? Or does it affect the gameplay?

The above is also offered as an example of meta discussion as opposed to hashing this all out in the middle of the bug threads.


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 Post subject: Re: meta - bug #34
PostPosted: Mon May 18, 2009 1:40 am 
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It's not a gameplay issue because it doesn't actually affect how you would play the game. It's a graphical issue in that it doesn't look right but it's not what you would traditionally be classified as graphics as the rendering is fine - it's the environment being drawn that's wrong. I wanted to label it as a "game engine" problem but that wasn't an option. Should we add that to the list?

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 Post subject: Re: meta - bug #34
PostPosted: Mon May 18, 2009 2:19 am 
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Hmmm... well the solution will be a game engine modification that does affect gameplay... (which is cool :) )

"Wishlist" is actually a kludge - a separate project from HW-SDL which will now probably be blended back into HW-SDL and become the core of our roadmap... now that mantis has roadmap capability.

iteration... it's a cosmetic (as in visual that does not affect gameplay) issue arising from the fact that it was simpler and faster to have ships plow headon into the bay rather than trying to implement actual pathing in the released gameplay.

(Given the extensive headache that is the r1 mothership hangar door that's understandable.)

so... err... 'cosmetic'?

Very open to any better suggestions... we can enumerate any and all options we like.


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