Hmmm... well the solution
will be a game engine modification that does
affect gameplay... (which is cool
"Wishlist" is actually a kludge - a separate project from HW-SDL which will now probably be blended back into HW-SDL and become the core of our roadmap... now that mantis has roadmap capability.
iteration... it's a cosmetic (as in visual that does not affect gameplay) issue arising from the fact that it was simpler and faster to have ships plow headon into the bay rather than trying to implement actual pathing in the released gameplay.
(Given the extensive headache that is the r1 mothership hangar door that's understandable.)
so... err... 'cosmetic'?
Very open to any better suggestions... we can enumerate any and all options we like.