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Homeworld Source Editing Talk
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PostPosted: Thu Nov 05, 2015 5:56 am 
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Joined: Wed Oct 28, 2015 8:28 am
Posts: 4
(So terribly sorry if I'm posting in the wrong section!)

After playing around with the code (with any debugger I could get), I could finally have a (kinda) working HomeworldSDL build on Android! Progress so far:

- Now using SDL2 in place of SDL1.2
- Java side of code is mostly SDL2's stock Android project code
- Context handling is done by SDL2 (i.e. no need to call egl* functions anymore)
- Injecting search paths through "emulated" argc and argv, as well as environment variables
- Current version not really playable, since there's no keyboard and touchscreen acts as a single-button mouse (with absolute positioning)
- Aspect ratio looks off

And, well, a video! Not very impressive, but still, better than nothing I guess.

https://www.youtube.com/watch?v=aPnGndMSHYU


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PostPosted: Thu Jan 05, 2017 1:12 am 
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Joined: Wed Jan 04, 2017 7:36 am
Posts: 1
Good video sfalexrog.


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