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ID Category Severity Reproducibility Date Submitted Last Update
0000034 [Homeworld SDL] Gameplay minor always 2007-02-27 14:43 2009-05-11 15:14
Reporter lmop View Status public  
Assigned To lmop
Priority normal Resolution reopened  
Status feedback  
Summary 0000034: Orientation of frigates docking with Kushan Mothership is not physically possible
Description Frigates enter/exit the Kushan Mothership perpendicular to the orientation of the hanger bay entrance itself. This allows there to be two parallel in/out streams of ships from the hanger bay. However it is not physically possible for a frigate to fit into the hanger bay in the orientation and actually pokes through the central divider between the Mothership's two hanger bays.

Frigates should enter sideways (parallel to the hanger bay entrance) and then once inside, move vertically up/down within the superstructure. Homeworld 2 does something similar.
Additional Information
Tags No tags attached.
Affected: Linux Yes
Affected: Mac Yes
Affected: Windows Unknown
gcc version used 4.0.1
In Original Game Yes
revision or version first noticed n/a
system type: 64 bit or 32 bit 32 bit
Attached Files jpg file icon frigate_poking_through.jpg [^] (250,384 bytes) 2007-02-27 14:43
jpg file icon shot_20070318_132039_EDT.jpg [^] (71,482 bytes) 2007-03-18 18:40
jpg file icon shot_20070318_132215_EDT.jpg [^] (98,974 bytes) 2007-03-18 18:41

- Relationships

-  Notes
(0000052)
zapkitty (administrator)
2007-03-18 18:36

This is confusing the playing pieces for the game :)

1.) The built-in scaling factors have various vessels larger than their stated size in order to even be seen onscreen next to the immensity of the Mothership. See attachments. Frigates are tiny things, and fighters literally look like mosquitos next to a human wnen near Big Mama.

2.) The important thing to Relic was, as always, to have good gameflow and if you watch the ambassador returning to the Mothership in Mission 4 NIS 4 you'll see it performing exactly the trick you're talking about... and it does it a bit more slowly than it launched.

"Pathing" for launched ships... or weapons... is a potentially very good thing but I'd regard it more as a wishlist item than an actual game flaw.

(But it would also solve the carrier launch issue as well, no?)
(0000075)
lmop (developer)
2009-05-11 12:51

I'm not sure why this was closed. It's a relatively minor cosmetic issue certainly but it is clearly wrong as the screenshots demonstrate.
(0000076)
zapkitty (administrator)
2009-05-11 15:14

I was trying to assign it to a wishlist category and wondered where it went this morning :) ...

Wishlist, as the only apparent solutions are to either introduce scaling changes on the fly during dock/launch or to introduce pathing into dock/launch.

It is true that on-the-fly scaling or pathing would both be desirable additions to the game.

I will locate the missing wishlist option... :)

- Issue History
Date Modified Username Field Change
2007-02-27 14:43 lmop New Issue
2007-02-27 14:43 lmop File Added: frigate_poking_through.jpg
2007-02-27 14:43 lmop Affected: Linux => Unknown
2007-02-27 14:43 lmop Affected: Mac => Yes
2007-02-27 14:43 lmop Affected: Windows => Unknown
2007-02-27 14:43 lmop gcc version used => 4.0.1
2007-02-27 14:43 lmop In Original Game => Unknown
2007-02-27 14:43 lmop revision or version first notice => n/a
2007-02-27 14:43 lmop system type: 64 bit or 32 bit => 32 bit
2007-03-18 18:36 zapkitty Note Added: 0000052
2007-03-18 18:36 zapkitty Affected: Linux Unknown => Yes
2007-03-18 18:36 zapkitty In Original Game Unknown => Yes
2007-03-18 18:40 zapkitty File Added: shot_20070318_132039_EDT.jpg
2007-03-18 18:41 zapkitty File Added: shot_20070318_132215_EDT.jpg
2009-05-11 10:09 zapkitty Status new => closed
2009-05-11 12:51 lmop Assigned To => lmop
2009-05-11 12:51 lmop Note Added: 0000075
2009-05-11 12:51 lmop Status closed => feedback
2009-05-11 12:51 lmop Resolution open => reopened
2009-05-11 15:14 zapkitty Note Added: 0000076


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